List of things to fix in engine/beta test
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List of things to fix in engine/beta test
list of things i can think of that need fixing in SCV3:
-autoscrolls
there are 3 kinds...need 2 of them working, 1 works already.
- from dungeon level: take out prisoners in odd places...maybe make prisoner backgrounds(non moving)...fix swinging blades
add in guilotines, add in spike shoots through floors...other booby traps..
-implement classic alucard as main alucard and move sotn alucard to unlockable status
-implement cutscenes/dialgoues for players when beaten...and ability to unlock/gain them for play
-implement ability to only carry 1 extra player at a time
-have hector become unlockable during 2nd quest play
-have hector's id's coded in to perfection with 1 or 2 moves each possibly 3 on some
-have hector's lazer sword and trevor's laser whip..unlockable during game play...probably in Curse of darkness levels
-finish tweaking Cv3 levels to perfection....finish also tweaking and doing CoD levels aswell..
-work on finding areas to make CoD level shortcuts hidden secrets
-sypha's ice effect needs to freeze water
-get mirror water effect replacing regular old water
-fix pendulums in drac's keep
-get 3d primitve backgrounds in game
-get fuzzy entity fixed(must be slowed down and killed by sypha's ice also)
-platforms that move through ceiling and back through floor( i may be albe to code this)
-sound issues with boss triggers(it turns off sound fx's and bgm)
- need a save/load system
-need a level selector
-need unloakbable players(thoughe means of finding them)
-need unlockalbe skins of players (maybe icons)
-need unlockalbe hector for 2nd quest use aswell
-need a way to unlock hector's lazer sword and trevor's lazer whip sword
-need bosses to get tweaked..and finished
if I can think of anything else i will post it here
-autoscrolls
there are 3 kinds...need 2 of them working, 1 works already.
- from dungeon level: take out prisoners in odd places...maybe make prisoner backgrounds(non moving)...fix swinging blades
add in guilotines, add in spike shoots through floors...other booby traps..
-implement classic alucard as main alucard and move sotn alucard to unlockable status
-implement cutscenes/dialgoues for players when beaten...and ability to unlock/gain them for play
-implement ability to only carry 1 extra player at a time
-have hector become unlockable during 2nd quest play
-have hector's id's coded in to perfection with 1 or 2 moves each possibly 3 on some
-have hector's lazer sword and trevor's laser whip..unlockable during game play...probably in Curse of darkness levels
-finish tweaking Cv3 levels to perfection....finish also tweaking and doing CoD levels aswell..
-work on finding areas to make CoD level shortcuts hidden secrets
-sypha's ice effect needs to freeze water
-get mirror water effect replacing regular old water
-fix pendulums in drac's keep
-get 3d primitve backgrounds in game
-get fuzzy entity fixed(must be slowed down and killed by sypha's ice also)
-platforms that move through ceiling and back through floor( i may be albe to code this)
-sound issues with boss triggers(it turns off sound fx's and bgm)
- need a save/load system
-need a level selector
-need unloakbable players(thoughe means of finding them)
-need unlockalbe skins of players (maybe icons)
-need unlockalbe hector for 2nd quest use aswell
-need a way to unlock hector's lazer sword and trevor's lazer whip sword
-need bosses to get tweaked..and finished
if I can think of anything else i will post it here
reiko26- Posts : 326
Join date : 2012-04-13
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